Finally back from Gary Con. I managed to get sick on the return drive. It made the trip into a hallucinatory journey for me. But I am now fully recovered. Today is the house game group day. YAY, I can look forward to playing tonight. Thankfully, Bob Whelton will be running something so I can take a break. I’m not burned out, yet, I put a lot into doing the annual Gary Con games I run for people. I do not run a massive schedule of games. An aerial war game session over Blackmoor, a movie screening, a large naval battle, and the annual descent into a Blackmoor dungeon with Tonisborg. Each session requires its own particular kind of energetic investment to have the game, or event, be enjoyable. This year only one person came to the Battle in The Skies over Blackmoor. Thus I offered to show up and talk about the game rules and also gave away a book and a T-shirt. As we chatted an original Blackmoor player I had never met wandered up to the table. To be precise, Paul Stormberg dragged him over and introduced us. The failed game session turned into a long discussion about original Blackmoor. This is why I go to GaryCon, I always meet interesting gamers. This time it was Phil Grant. The Fletcher Pratt Naval War Game was a huge success. Despite someone not showing up, another someone off the wait list decided to stop in and see if there was an open slot, thus I had 12 players. PRO TIP: If you go to a convention and the schedule is full for a game you want to play - make sure to show up anyway! People who spotted the game being played showed interest as well. A lot of experienced players were asking me if there was another session scheduled because they really wanted to play. Next year I will add another session to the schedule. The movie screening was lightly attended. Yet, the audience was really appreciative. One person came up and described being in tears by the end of the film. And yes, everyone got a gift for being there. Giving things away seems to be a theme for us. In previous years I have given away boxes worth of old games from the 80’s and 90’s. This year we gave away our own game books, T-shirts, dice bags, and Emergence of Blackmoor maps. Oh, and imported candy from Croatia. I have a box of old valuable games and may bring some old TSR modules to give away next time. I hate to see good games sit in my house unplayed. I’d rather know they are getting used by a game group and being fully enjoyed. Chris commented that our events are like parties where everyone gets a prize just for being there. After all, it’s GaryCon and it should be special, as the event honors Gary Gygax without whom TSR and all the games we still play and love would not exist. Gary Con takes a lot of effort and energy. Just now, I was sitting outside sipping my morning coffee and it came to me that although I am fully immersed into my campaign creation to the point that I doubt I could write everything I think of down, I need some time to gather my referee energy before I can run a game again. Sure, I can run a game. Running a game is easy. I’ve been doing it for over 45 years now. What I want out of running the world of Blackmoor is a feeling I get when I do it well. I do not want to go through the motions. I want game sessions where everyone involved feels they have done something unique and that on some level the communal energy while playing transcends the ordinary. This is no tiny pondering about gaming, it is one of those deep think times where you realize you had a new insight. I often hear gamers say such things as, “Oh, when we play our game we are story tellers!” It is a mantra new gamers tell themselves and others all the time, usually while trying to convince you they are doing something special. Story Story Story Story Story Story Story Story Story Story Story Story Story Story Story Story Story Story Story Story Story Story Story Story Story Story Story Story Story Story Story Story Story Story Story Story Story Story Story Story Story Story Story Story Story Story Story Story Story Story Story Story Story Story Story Story Well, sure, but I feel good referees do more than convey stories. I know the best games I have ever played are more about state. What are we doing to our mental state. Are we transporting ourselves into a dream? Story is the launching point. A good story puts you in a different state. We enter the dreaming. And the RPG dreaming is not something you can simply conjure up without the combined play between the players and referee. You need everyone involved mentally present and also a bit of luck! I wish I could claim to be the greatest referee out there. I work hard at creating something special for every session I run. Sometimes it will fly, other times I end up with an “oh my god the humanity” Hindenburg moment. Some of you will likely know what I mean by this. I will say I do try to make every session feel unique for myself. The last thing I want is to feel like I am phoning it in. If I ever feel I have run out of referee magic, I will likely hang up my dice bag and stop playing. No game session should feel ordinary! This is the struggle for referees who chase the dreaming. You have to try out strange ideas to keep your sessions feeling fresh for you and your players. New approaches for how you present your world to your players. You also need players who engage with what you are presenting. Passive players who expect the referee to dole out gaming joy will never experience the dreaming. Another aspect to the dreaming is the game environment. There is a reason most gamers play within controlled room environments. Distracting spaces can ruin the dreaming. Much as I love conventions, the big rooms full of tables full of gamers full of roaring voices, ruins the dreaming. I could never run a game in a space like that because I can’t do what I do when I run my game. One game that I suspect is very successful at Gary Con is the Order of the Owl. It is a game that gets played in a little corner of the convention; tucked away in a stairwell of all places. Although there is a lot of traffic going through the area, where the game takes place is off to the side and very quiet and intimate. What is most interesting about it - it is a walk up game. Anyone can play. There are always extra chairs and you can just jump in and play. The referee runs the game nearly non stop for days on end. It is just there for anyone to take part in. For my one annual game session GaryCon lets me use a conference room where we can close the door and enter the dreaming.
Somehow, this year, I ran one of the best games I have ever run. The players were engaged and I felt like I as referee had entered the dreaming. We could switch between game talk about mechanical things and dreaming the experience of being in the dungeon together without effort. I always feel like I run good games at GaryCon, but this group of players had some kind of mojo going from the very beginning. They were there to be together as a team. I did not have to herd them into good play technique. They were the ones who decided very quickly on a party leader who did most of the talking with me, and would discuss situations amongst themselves before taking actions as a party. The entire game ran smoothly as the players helped me to focus on my duties while they focused on theirs. I was impressed to have the players create a marching order with the halfling moving forward to scout and explore. It was understood that aside from the alteration of having the halfling do scout work, if anything was encountered, the marching order was also the hallway combat order. They picked up on my DM cues. At one point a player was interested in examining something and I said something like, “It seems ordinary…” The player took my cue and we moved on without role playing the details of a non event that would have wasted game time. When something needed adjudication on the fly I asked for a grey roll and then told them the results. No one questioned what I was doing, since they can’t know what the roll is, or how it works. They trusted my judgement as referee. At one point in the game I ran a combat that was very large. A party of 14 characters, one mule, and a pet rat v.s. 21 Kobolds. Because I run original rules, it is entirely a make believe experience without miniatures. Due to the collaboration between players and referee it was over in about 7 minutes! As a game being run in the open format of Original D&D, the focus is exploration. No time was wasted on narcissistic drama about “My character is a special…” We only had 4 hours of game time. The players were there to forge deep into an old dungeon to grip it and rip it. Exploring was job number one. I am still amazed at how well the game ran. I suspect everyone was an experienced player as all the in game suggestions were good ideas, with everyone being polite in voting for or against party actions. I am still scratching my head over the game session. A room of 10 strangers and me, their referee, managed to coalesce into a well oiled gaming machine that played a near perfect game. I’m not talking about perfect in terms of tangible goals either. What I mean is that everything ran smoothly even when the party was being T.P.K.ed by wraiths in the final encounter of the night. It was the overall experience that was perfect. I can’t know if everyone felt as I did. My hunch is that everyone had an exceptional game session. Most of the players stayed until the very end with only one leaving a mere 15 minutes before the end of the session. Original D&D play is a collaborative game form. Everyone in the session has to do their part and contribute to making each session be extra-ordinary. What can you do to make your own experience flourish? It isn’t about being the best or in any way competitive. Is it simply about being fully engaged in the moment? What can we do to raise the bar in our own game sessions? HERE IS A LINK TO PART OF THE LIVE STREAM OF THE GAME SESSION: https://www.facebook.com/blackmoorsecrets/videos/601847208200528 Thanks for reading and pondering with me - Griff Please share my article, tell your friends about Secrets of Blackmoor, and perhaps be kind to each other.
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